Unfortunately, the bolshiness happens behind the scenes, so when it shows itself it's to blindside you.Įvery time I play, I get maybe an hour or so in, and I'm just starting to really establish my new colonies and get a sense of what my grand plan will be - then I'm suddenly informed I'm at war with someone. FreeCol seems convinced greater bolshiness on their part is the way forward, and perhaps it is, as Colonization to certain extent leant a little too heavily on stockpiling resources rather than actual competition. They alsohad a horrific habit of lurking on your land for no good reason, blocking off your units from accessing your colonies, and generally going through all the motions of attacking without the actual attacking bit. While your colonies' goal was to achieve independence from the motherland, the other three nations sharing the New World with you didn't try to race you to the prize. The original game was all but brain-dead in that sense. What's really stopped me from sticking with it, however, is some weird AI behaviour. Clearly though, art can come later, and there's absolutely no worth to my moaning about it at this stage - getting the thing working properly is by far the greatest priority. The city screens especially seem really dreary. Most superficially of me, I'm really not a fan of its super-plain, super-serious look - Colonization itself was a lot more cartoonish, while this lacks any visual distinction. Unfortunately, I'm an especially bitter man this week, so I'm going to criticise it anyway. It's very much an unfinished work, still only at version 0.7.3 after over five years of development (version 1.0 is scheduled for next June), and to criticise it for anything at this stage is simply childish and unfair. I adore much of it, and I keep firing it up in idle moments despite how much it can annoy me. Some aspects of its interface are superior to its noble forefather, others are inferior, but in most respects you're looking at the same game running smoothly and easily at high resolutions. On the one hand, it's a splendid accomplishment by talented folk working for free since 2003, and it's getting better all the time - niggles aside, it's a fully-functional, modern-Windows (and OSX and Linux)-friendly clone of the original. I'd originally intended to make this an entirely positive post, but unfortunately I've really mixed feelings about it. "Rest assured that our team will continue working on FreeCol no matter how good or bad the remake turns out", the official website promises, but I feel really bad that the official Colonization 2 may steal their thunder. I desperately want C4C right now, so could this tide me over? I've tried FreeCol, a free, open source remake of Sid Meier's Colonization, a couple of times over the last few months, and quite inevitably the recent announcement about Civilization IV: Colonization spurred me to take another look. (I can't believe I just made a gag involving turn-based historical strategy games and Missy Elliot)
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